Quest 3: Fruit Ball Merge (Fubame)
Another game published to App Lab!
Another game published to App Lab!
Having created a multitude of mini-projects and small-scale experiences, I realized I had never published and listed my projects on a store. To be fair, a lo...
With the improvement of the Quest 3’s passthrough quality, the concept of transforming your living space into a playground left room for more fun ideas. Havi...
The room scene is the core of XR development in the Quest 3 and creates planes for each of the walls in the scene. While creating my village game, I decided ...
Seeing passthrough as a potential replacement for AR, I was excited to try and use the Quest 3 and its passthrough to create a game. When creating a room, it...
With my work in game design and a small interest in creating a multiplayer game, I searched for a couple of solutions to help me easily connect two game scen...
Following the previous post, I wanted to create a somewhat polished experience to display the OpenAI texturing. Building on the space/sci-fi theme that was i...
With the increase in popularity of AI and the amazing things it can do, I decided to explore potential ways that it can be used in games and/or XR experience...
This time around, I decided I wanted to look closer into what the Oculus integration had to offer. There was no implementation yet, but I found this handy gu...
When the Magic Leap 1 first came out, the first thing I tried to do was build an application with their hand tracking and gesture recognition features. This ...