Posts by Year

2024

Quest 3: Sandwich Slinger

less than 1 minute read

Having created a multitude of mini-projects and small-scale experiences, I realized I had never published and listed my projects on a store. To be fair, a lo...

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2023

Quest 3: Train Tracks in the Living Room

2 minute read

With the improvement of the Quest 3’s passthrough quality, the concept of transforming your living space into a playground left room for more fun ideas. Havi...

Quest 3: Navmesh Baking with Room Scene

1 minute read

The room scene is the core of XR development in the Quest 3 and creates planes for each of the walls in the scene. While creating my village game, I decided ...

Quest 3: The Room Scene Experience

1 minute read

Seeing passthrough as a potential replacement for AR, I was excited to try and use the Quest 3 and its passthrough to create a game. When creating a room, it...

Netcode for Game Objects and Lobby

1 minute read

With my work in game design and a small interest in creating a multiplayer game, I searched for a couple of solutions to help me easily connect two game scen...

Polishing the OpenAI Experience

1 minute read

Following the previous post, I wanted to create a somewhat polished experience to display the OpenAI texturing. Building on the space/sci-fi theme that was i...

OpenAI in Unity

3 minute read

With the increase in popularity of AI and the amazing things it can do, I decided to explore potential ways that it can be used in games and/or XR experience...

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2022

Working with Hand Grabbing

1 minute read

This time around, I decided I wanted to look closer into what the Oculus integration had to offer. There was no implementation yet, but I found this handy gu...

Fireball Simulator

2 minute read

When the Magic Leap 1 first came out, the first thing I tried to do was build an application with their hand tracking and gesture recognition features. This ...

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